Dead Cells is a game that is often described as a "rogue-lite" game, which means that it combines the randomly generated levels and high difficulty of a rogue-like game, with more traditional action game elements like fast-paced combat and skill-based gameplay.
As such, the maps in Dead Cells are procedurally generated, which means that no two playthroughs will be exactly the same. Each map is made up of a number of interconnected rooms, which can contain enemies, traps, treasure, secrets, and other obstacles.
Players navigate through these maps by jumping, running, climbing, and using various weapons and abilities to overcome the challenges they encounter. As players progress through the game, they unlock new areas and enemies, which can be accessed by progressing through previous areas and completing certain objectives.
Overall, the map in Dead Cells is a crucial part of the game's design, as it ensures that each playthrough is unique and provides a new challenge for players to overcome.
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